﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Confucius.entity
{
    /// <summary>
    /// Author:Liangchuan Gu
    /// date:2012-04-08
    /// </summary>
    public class Condition
    {
        private string conditionType;

        public string ConditionType
        {
            get { return conditionType; }
            set { conditionType = value; }
        }

        private string paramX;

        public string ParamX
        {
            get { return paramX; }
            set { paramX = value; }
        }

        private string paramY;

        public string ParamY
        {
            get { return paramY; }
            set { paramY = value; }
        }

        public const string FINISH_CHAT_CONDITION = "npcchat";
        public const string PICK_ITEM_CONDITION = "itempick";
        public const string START_QUEST_CONDITION = "queststart";
        public const string COMPLETE_QUEST_CONDITION = "questcomplete";
        public const string SAME_ITEM_CONDITION = "itemnum";
        public const string GREET_CONDITION = "npcgreet";
    }
}
